I'm somewhat new to unity and the houdine engine, so I'm following along with the PDG for indie gamedev tutorials and when I tried to do a quick build of just 5 cubes from my HDA I get this error:
Assets\Plugins\HoudiniEngineUnity\Scripts\Core\HEU_HAPIUtility.cs(659,22): error CS0103: The name ‘EditorUtility’ does not exist in the current context
I can play it with the built in player fine. I'm sure there's something I'm doing wrong. One thing I've noticed is that there seems to be quite a bit of information and tutorials on how to get the Houdini engine setup and working, but nothing on how to actually work with it in a game, no one has ever done anything besides hit play in the editor that I can find.
It's my understanding that all the houdini engine stuff is stripped out when you build your game, so assumed it would just work.
Unity 2019.1.9f1, houdini 17.5.309, this happens in windows and with the new linux build.