Caching Advected Scatter Points?

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Hello,

I'm very new to Houdini and trying to wrap my mind some of the easier aspects of its functions.

I'm currently following a tutorial from AxisFX and have hit a bit of a wall in regards to caching the advected scattered points of a torus.

For reference, here is a link to the tutorial, pt.1 and pt. 2:
1) https://www.youtube.com/watch?v=udTFwjiRKSk [www.youtube.com]
2) https://www.youtube.com/watch?v=udTFwjiRKSk [www.youtube.com]

In part 2, he begins meshing the particles and does so by importing a cache of the scattered points which were advected by a smoke simulation.

I've been successful in caching the pyro simulation, though I realized this was in fact not what needed to be cache.

How can I cache the advected points to disk so I can more efficiently mesh these as he does in the second part of this tutorial?

For further reference, I've attached the project file I've created through following along with this tutorial.

Attachments:
shockwave.hiplc (992.6 KB)

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Try adding a FileCache node right after the popnet. Setup you file name and click the Save To Disk button. Once it has completed, activate the Load From Disk check box. then you can reference that FileCache node, for further processing and it will not have to cook anything upstream.

Attachments:
Untitled-1.jpg (293.2 KB)

Using Houdini Indie 20.0
Ubuntu 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
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Thank you, Enviob, for the insights! Worked like a charm.
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