Hi, I am stuck with at a dead end. I have a high res char which is prefecture and deforming. and so I have created a sphere representation for that char in a for loop and simulated a deforming to active DOPs.
what I wanted is a what should be the proper way to transfer the simulation back to high res.
things I have tried transform pieces but DOPs does not calculate orient attribute until it the object is active
attached is a Houdini file tried to explain what is going wrong.
Aslak K-S Hi, A workaround is to not deform by the dop sim until it is active. attached an updated file, colored the nodes I touched pinkish?
Hi Sorry for the delay I was on leave because of my personal reasons. thanks for sharing your file and I kinda understood the problem. that is we can switch the deforming one with the dops one. but I have one more complication in my case and that is I am not switching them from deforming to active in just one frame. some of them are velocity threshold and some of them are triggered based on the position i.e. say that switching on a different frame. and in that case, this logic is not helping much