Windows 10.0.18362
H 17.5.258
Hello everyone,
I'm trying to use Vellum's Softbody struts with a mesh whose polygons have been removed by using the End Sop. However, I can't seem to get it to work, and I feel like I'm missing some sort of basic knowledge on how the struts function in general.
In the attached scene, I've adapted one of the project files that was shared with the recent Vellum Masterclass. I added in the Struts Vellum Constraints node and the Ends Sop. This is also the same project file that demonstrates the Vellum Rest Blend, and that node doesn't seem to work once I've removed the polygons either (though you'll have to reenable the Transform to see the effects).
Disable the Ends node, and the struts work fine. Enable the ends node, and the struts don't work. There's user error in here somewhere, just trying to find it.
Any thoughts would be great.
Thank you!
Luke
Vellum Struts w/out Polygons?
981 2 1- Luke Letellier
- Member
- 240 posts
- Joined: April 2014
- Offline
- tamte
- Member
- 8536 posts
- Joined: July 2007
- Online
Luke Letellierwell, structs can't be constructed if there are no primitives to intersect against to find the internal connections
Disable the Ends node, and the struts work fine. Enable the ends node, and the struts don't work. There's user error in here somewhere, just trying to find it.
so just do your Ends Sop either on right before 1st input of the Vellum Solver completely after the sim
Tomas Slancik
FX Supervisor
Method Studios, NY
FX Supervisor
Method Studios, NY
- Luke Letellier
- Member
- 240 posts
- Joined: April 2014
- Offline
-
- Quick Links