So, first, really like to thank the Brain Trust at SideFX for what they've done with integrating the USD spec into Houdini 18 under project Solaris - its a master stroke of genius.
So, the way I see the Houdini landscape going forward:
* Create assets in SOPs
* Use PDG to create variations of those assets and contact sheets/animation previews of the variations
* Use LOPs to create looks of those assets from the variations/previews and/or FX Layers
* Back to PDG to create contact sheets/previews of the final looks
* Back to LOPs to put together shots with the final looks and lighting
* Then to PDG to render
The entire pipeline is procedural, any upstream changes are automatically picked up downstream.
Post Solaris Reveal Discussion
1904 1 3- TwinSnakes007
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- pbowmar
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