New fracture tool issues with surface attribute

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Hi there everyone.

So I have noticed something really strange when working with the new voronoi fracture tool, Boolean Fracture tool and the Material Fracture tool.

So I have a Mountain. I then create a Surface attribute based off the ExtrudeTop Group from the Volume extrude. If I run a normal Boolean shatter fracture and do my normals, Assemble and so on and delelete everything that has @surface=0, the top of the mountan(prims) will stay.
If I do the same thing with the new tools I get a strange output.

Any ideas as to why this happens ?
I took a dive inside and noticed something about the point and prim attributes but I dont know what its doing.

Normal Boolean Shatter



voronoi fracture, Boolean Fracture or the Material Fracture tool Results.
Edited by JodyLS27 - Aug. 3, 2019 15:52:29

Attachments:
Normal_Boolean_Shatter.png (157.4 KB)
Boolean_Fracture_tool.png (170.5 KB)

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