Hi there,
I'm working on a dynamic tree asset, and my wish is to use a wire solver or vellum to drive the mesh.
So I was initially working with wirecapture + wiredeform which work pretty well. The problem is that wirecapture and wiredeform are not compilable… When you deal with hundreds or thousands branches, it becomes very very slow.
Finally I tried the pointdeform SOP, which is compilable. But it seems that it doesn't get the orient from the curve…
Here is the point deform result :
and here is the wire deform result (which is what I want to have, but with the point deform) :
So, if anybody can help me with modifying the pointdeform code, which is pretty harsh to get the orientation with an animated curve ?
Or maybe there's a trick I don't know…
Thks !
Point Deform with a curve
2878 1 0- c0y
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- Dave Stewart
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Hey have you checked out the GameDev toolset? They just added a nice looking Path Deformer:
Path Deform (NEW)
Deforms a mesh along a curve, with several controls for twisting and modifying the mesh as it moves along the curve.
https://www.sidefx.com/tutorials/game-development-toolset-overview/ [www.sidefx.com]
–Dave
Path Deform (NEW)
Deforms a mesh along a curve, with several controls for twisting and modifying the mesh as it moves along the curve.
https://www.sidefx.com/tutorials/game-development-toolset-overview/ [www.sidefx.com]
–Dave
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