Point Deform with a curve

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Hi there,

I'm working on a dynamic tree asset, and my wish is to use a wire solver or vellum to drive the mesh.

So I was initially working with wirecapture + wiredeform which work pretty well. The problem is that wirecapture and wiredeform are not compilable… When you deal with hundreds or thousands branches, it becomes very very slow.

Finally I tried the pointdeform SOP, which is compilable. But it seems that it doesn't get the orient from the curve…

Here is the point deform result :


and here is the wire deform result (which is what I want to have, but with the point deform) :



So, if anybody can help me with modifying the pointdeform code, which is pretty harsh to get the orientation with an animated curve ?
Or maybe there's a trick I don't know…

Thks !

Attachments:
wire_deform_v001.gif (808.3 KB)
point_deform_with_wire_v001.gif (630.6 KB)
RND_vex_wiredeform_001.hip (1.3 MB)

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Hey have you checked out the GameDev toolset? They just added a nice looking Path Deformer:

Path Deform (NEW)

Deforms a mesh along a curve, with several controls for twisting and modifying the mesh as it moves along the curve.

https://www.sidefx.com/tutorials/game-development-toolset-overview/ [www.sidefx.com]

–Dave
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