Hello Everyone,
I'm having trouble understanding why simply adding the drag shape attribute to a particle sim changes the results so much even with the default value of {1,1,1}.
If my reading of the docs was correct, drag shape is assumed to be {1,1,1} unless otherwise specified, so I would expect that adding the attribute would result in an identical sim.
I have a simple setup with only a popwind affecting the particles. If I then add a pop property node before the wind and turn on drag shape the sim behaves very differently. In addition to that, modifying the drag shape values to extreme values like {1000,1,1} has zero effect.
Is there something fundamental I am missing? Is this expected behavior? A bug?
I've attached a simple file to better illustrate what I mean.
Thanks everyone!
Particle sim and drag shape
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