Hi there,
I have been scratching my head about how to project a texture form a moving camera that gradually reveals the footage onto a deforming.
Everyting good and easy if the camera is still, but the problem arises becasue this particluar shot has a long back
dolly close to the ground so i guess i would need to project all the frames of the said plate onto it. In other words, in frame number 1 you can not see some part of the plate that you can see in frame number 100.
How would i need to approach this problem?
Mny Thanks
Frankie
Camera Projection of a Moving Camera
1110 2 0- ProceduralFrankie
- Member
- 76 posts
- Joined: Feb. 2017
- Offline
- ProceduralFrankie
- Member
- 76 posts
- Joined: Feb. 2017
- Offline
- jsmack
- Member
- 7758 posts
- Joined: Sept. 2011
- Online
I've never heard of anyone approaching that problem in Houdini. It sounds like a job for flame or other paint-based software. It would be done by a different department that who typically use Houdini – rotopaint/compositing rather than FX/animation.
I suppose it's possible in Houdini, but the best way to blend the combined plate projections is by painting, which Houdini can't do.
I suppose it's possible in Houdini, but the best way to blend the combined plate projections is by painting, which Houdini can't do.
-
- Quick Links