Camera Projection of a Moving Camera

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Hi there,

I have been scratching my head about how to project a texture form a moving camera that gradually reveals the footage onto a deforming.

Everyting good and easy if the camera is still, but the problem arises becasue this particluar shot has a long back
dolly close to the ground so i guess i would need to project all the frames of the said plate onto it. In other words, in frame number 1 you can not see some part of the plate that you can see in frame number 100.

How would i need to approach this problem?

Mny Thanks
Frankie
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Anyone?
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I've never heard of anyone approaching that problem in Houdini. It sounds like a job for flame or other paint-based software. It would be done by a different department that who typically use Houdini – rotopaint/compositing rather than FX/animation.

I suppose it's possible in Houdini, but the best way to blend the combined plate projections is by painting, which Houdini can't do.
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