Houdini proxy

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Hi all,

I am building a scene which involved a lot of high-res models. In order to optimize the scene which let me manipulate better, I am looking for a way to setup “proxy” system.

For renderer like vray, they offer vray proxy which would display a low res Geo at viewport, and render using the high res Geo. I am looking for a way to do the same thing in Houdini (I am using render man 22).

Pack Primitive is very good but its not low res enough for a very heavy scene/objects. I tried the instance node, but it display and render the same object which wasn't my idea of proxy.

Looking forward to hearing from you, thank you!!
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