Bake texture seams issues

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Hi everyone. I'm trying to bake a texture using bake texture rop. Everything seems working fine but output texture has bright areas near the uv seams. Does anyone know where it comes from and how to get rid of that ? I've tried a lot of things. Lights on,lights off, changing normals, different projection methods, sampling etc. Nothing works.
Edited by maxpayne - Aug. 23, 2019 11:40:46

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UV_issue.jpg (205.2 KB)

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Can you post your .hip file here? I vaguely recall seeing similar issues when output picture format is not set to .rat (ideally you should leave it as .rat or .exr and use “extract format” to pull planes into desired format)…
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