Deform an object using a spline?

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Hey all, I realize this might be a trivial issue, but I need to get an object to obey the deformation of a spline. The goal is to create a bend curve that I can apply to a solid object (In this case a tube) and be able to be instanced. I've been trying to get it to work with a point deform but it's not playing ball.
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gamedev tools, path deform.
http://www.tokeru.com/cgwiki [www.tokeru.com]
https://www.patreon.com/mattestela [www.patreon.com]
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You can do this too.

Attachments:
Bend Object By Curve.hiplc (717.6 KB)

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Thanks guys, I was using pathdeform but I was thinking “There has to be a more efficient way to do this”
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I did this one free for Apprentice that could maybe be more efficient for your case. Give it a try.
https://www.orbolt.com/asset/prb::CurveDeformPlus

Might have to edit it due to native assets updates in 17x. Will check when I get home.
Edited by probiner - Aug. 30, 2019 20:49:06
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