Multi sub object material equivalent

   1447   2   1
User Avatar
Member
54 posts
Joined: March 2016
Offline
Testing a workflow switch between 3ds Max and Houdini, another step is discover how is possible in Houdini to assign multiple materials on the same object, the same way in max is obtained using multi sub object material.
I didn't find a specific solution, any hint in the right direction is welcomed.
The goal is later to export in fbx and import in a realtime engine.
https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2019/ENU/3DSMax-Lighting-Shading/files/GUID-D968CDD9-4C5D-489D-A311-ED7486FCD4AA-htm.html [knowledge.autodesk.com]
Edited by davide445 - Sept. 14, 2019 15:48:51
AMD Ryzen 5 2600X, 4x16GB 3200 Mhz, Kfa2 GTX 1070 EX 8GB, Windows 10 Pro, KDE Neon
User Avatar
Member
833 posts
Joined: Jan. 2018
Offline
Material node?
>>Kays
For my Houdini tutorials and more visit:
https://www.youtube.com/c/RightBrainedTutorials [www.youtube.com]
User Avatar
Member
54 posts
Joined: March 2016
Offline
This one?
https://www.sidefx.com/docs/houdini/nodes/sop/material.html [www.sidefx.com]
Any tutorial how to use it?
AMD Ryzen 5 2600X, 4x16GB 3200 Mhz, Kfa2 GTX 1070 EX 8GB, Windows 10 Pro, KDE Neon
  • Quick Links