I've posted this in the Indie forum with no luck so I'm suspecting there won't be an answer but…
I'm rendering a big bgeo point cloud file. (180 million points) It's got no lighting and a simple constant shader. The only animation is the camera movement.
If I render in Mantra each frame takes about 2 mins at half res. If I render in the interactive render window the first frame takes 2 mins but as I move the playhead each subsequent frames takes about 20 seconds because there is no geometry preparation phase.
My sequences are pretty long so if I could get down to 20 secs a frame it would save me lots of time and money in rendering.
Any thoughts appreciated
Simon
Render Times/Preparing Geometry
2674 5 1- Simon Russell
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- mrCatfish
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- Simon Russell
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I've tried loading the bgeo as a packed primitive. It didn't seem to make much difference.
It's not animated so assume a disk sequence wouldn't make sense here?
If I can get my render times down to 20secs then I'll render locally. If they're 2mins+ I will have to use a farm.
Currently my tests have been on my local machine.
It's not animated so assume a disk sequence wouldn't make sense here?
If I can get my render times down to 20secs then I'll render locally. If they're 2mins+ I will have to use a farm.
Currently my tests have been on my local machine.
- Simon Russell
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- anon_user_40689665
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- mrCatfish
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Simon Russell
Just in case anyone comes across this issue in the future, I spoke to support and there's no way around it “currently”.
Can you tell us more? We have been seeing some longer render times on the farm compared to locally here at the school, and I've not been able to track down the issue.
Sean Lewkiw
CG Supervisor
Machine FX - Cinesite MTL
CG Supervisor
Machine FX - Cinesite MTL
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