Projected meshes get's offset
2411 6 0- Sharur
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- dpernuit
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Hi,
How is the input set up on your HDA?
If it's an exposed object merge, you have to be careful with the “transform type” parameter, as it dictates how the geometry is brought into your HDA. In your case, it should be set to “into this object”.
The “Keep world transform” checkbox on your input in unreal can also help to sort this out.
How is the input set up on your HDA?
If it's an exposed object merge, you have to be careful with the “transform type” parameter, as it dictates how the geometry is brought into your HDA. In your case, it should be set to “into this object”.
The “Keep world transform” checkbox on your input in unreal can also help to sort this out.
- Sharur
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Hello dpernuit!
Yes, it's an exposed object merge.
I just switched it to “transform: into this object” mode. And tried plugging geo again - unfortunately same result. It's still get's offset. But now it get's offset even if you have terrain in the centre of the level. Before - it was kind of working if terrain is at 0,0,0
I also tried changing keep world transform on and off - get's offset anyway.
Yes, it's an exposed object merge.
I just switched it to “transform: into this object” mode. And tried plugging geo again - unfortunately same result. It's still get's offset. But now it get's offset even if you have terrain in the centre of the level. Before - it was kind of working if terrain is at 0,0,0
I also tried changing keep world transform on and off - get's offset anyway.
- dpernuit
- Staff
- 534 posts
- Joined: Sept. 2016
- Offline
- Sharur
- Member
- 9 posts
- Joined: Aug. 2019
- Offline
- Sharur
- Member
- 9 posts
- Joined: Aug. 2019
- Offline
- dpernuit
- Staff
- 534 posts
- Joined: Sept. 2016
- Offline
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