(Solved) GameDev Terrain Mesh and Texture ROP not working with Apprentice

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Using Apprentice I noticed this node didn't produce anything.
An Indie license is needed?
Edited by davide445 - Oct. 8, 2019 08:58:05
AMD Ryzen 5 2600X, 4x16GB 3200 Mhz, Kfa2 GTX 1070 EX 8GB, Windows 10 Pro, KDE Neon
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Ok I can confirm definitely was a license problem.
Upgraded from Apprentice to Indie and after converting my Apprentice project using Orbolt [www.orbolt.com] into an Indie (ask to upload the .hipnc and then you can download the .hiplc) I was able to complete both the ROP nodes generating mesh and textures.

Just a problem, Houdini crashed after executing the Terrain Mesh ROP with this message

Traceback (most recent call last):
File "<stdin>", line 1, in <module>
File "F:/PROGRA~1/SIDEEF~1/HOUDIN~1.360/houdini/python2.7libs\hou.py", line 10535, in cook
return _hou.Node_cook(*args, **kwargs)
OperationFailed: The attempted operation failed.
Error while cooking.

[<hou.ObjNode of type geo at /obj/box_object1/sop_terrain_segment_rop1/OUT_GEO/TerrainExport1/Segment_1>]

3460: Fatal error: Segmentation fault
Saving application data to C:/Users/ITS/AppData/Local/Temp/houdini_temp/crash.Landscape.ITS_3460.hiplc

This in fact filled my whole 32GB RAM, can I consider this was the problem?
Edited by davide445 - Oct. 7, 2019 17:41:49
AMD Ryzen 5 2600X, 4x16GB 3200 Mhz, Kfa2 GTX 1070 EX 8GB, Windows 10 Pro, KDE Neon
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