Road generation from osm

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Trying various approaches to generate roads starting from OSM data.
Tested with PolyExpand2D, Straight_Skeleton, PolyExtrude, sop_sweep_geometry but the best I can achieve is with polyextrude these odd twisted geometry, all the others give error (I suppose for intersecating curves) or didn't result in anything. The .osm data file can be downloaded at this [drive.google.com] link.
Edited by davide445 - Oct. 9, 2019 10:55:09
AMD Ryzen 5 2600X, 4x16GB 3200 Mhz, Kfa2 GTX 1070 EX 8GB, Windows 10 Pro, KDE Neon
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Check out this breakdown.
https://deboar.wordpress.com/2018/11/28/creating-manhatten-in-two-weeks/ [deboar.wordpress.com]
Using Houdini Indie 20.0
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Thanks, this is interesting for the houses part.
Main problem right now is about roads, didn't find anything like that for roads.
AMD Ryzen 5 2600X, 4x16GB 3200 Mhz, Kfa2 GTX 1070 EX 8GB, Windows 10 Pro, KDE Neon
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