Displace Megascan Geo by uv in viewport

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Hello

I want to displace my Megascan geo by its displacement map according to the uv's in the viewport. I have tried some attempts but I don't get any results. I have seen some older tutorials on this using Attribute VOP but they seem to be a little outdated using some nodes that don't exist anymore.

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geo.jpg (516.5 KB)

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hey,
1. attrib promote: uvs from vertrx to points
2. subdivide the mesh
3. attrivop: bind uvs -> uv texture vop -> diplace along normal vop
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