Hey everyone,
I am trying to create a shadow pass for only one object (red torus), but the shadow of that object gets partially blocked by another object (yellow plane).
Is there a way to remove that shadow?
Example setup:
Light from the left.
Grey plane has a shadowmatte material.
Torus and yellow plane are phantom objects.
I want the torus shadow as a separate shadowpass.
Yellow plane should block the shadow of the torus but not cast shadow itself.
This is the result I get:
This is the result I want:
I tried removing the yellow plane from the shadows (Render Visibility: “-shadow”) but then I receive this:
Does anyone have an idea how this could be solved?
Thank you for your time!
Blocking/Removing Shadow for clean shadowmatte
936 1 1- sNeb
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- Joined: Nov. 2016
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- bebe
- Member
- 53 posts
- Joined: June 2009
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Hi,
Did you find any solution to your problem?
I have the feeling it might be related to what I want to do as well:
https://www.sidefx.com/forum/topic/69817/ [www.sidefx.com]
I am wondering if there is any way in VEX to get the id of the occluding object
This could give us a condition to write the shadow or not in the matte
But I did not find anything yet
Did you find any solution to your problem?
I have the feeling it might be related to what I want to do as well:
https://www.sidefx.com/forum/topic/69817/ [www.sidefx.com]
I am wondering if there is any way in VEX to get the id of the occluding object
This could give us a condition to write the shadow or not in the matte
But I did not find anything yet
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