Fuel Source vs Pyro Source

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On the subject of smoke and pyro I've seen smoke sources or emitters created in many ways

Two common ones seem to be

1 using a Pyro Source SOP followed by Volume Rasterize Attributes

2 Using a Fuel Source SOP

The first using Pyro Source seems to be the more ‘modern’ method but is there any reason, performance or otherwise, why you might still use a Fuel Source SOP?
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