Newbie here,
I'm trying to execute a python code imbedded in the HDA subnet node in the Unreal Editor, but having no luck. I created a simple case where a button would just execute
exec hou.node('.').parm('hdaPy').eval()
where hdaPy parm is just
node = hou.pwd()
geo = node.geometry()
hdaNode = kwargs
xform = hdaNode.node('transform1')
scale = xform.parm('scale').eval()
newScale = scale + 2
xform.parm('scale').set(newScale)
It works fine in the Houdini when I click the button, but it does not do anything when the button is pressed within the Unreal Editor.
Python code not updating in Unreal HDA
383 1 0- evrstudio
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- jjayakumar
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