Export Hair Sim To Maya as Polygons

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Hello All,

I'm working on a hair simulation currently and have created a custom node graph to get the look I was going for. However, after getting the style and simulation I want in Houdini, I cannot seem to find a way to export it into Maya in a way that it will properly render. I've attempted to create an Alembic file, and that successfully can be brought into Maya, but it only brings over curves that will not render in arnold.

Anyone have any suggestions? I appreciate any help you can give me.

Attachments:
dragonHair_V022.hipnc (2.4 MB)

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Maya 2017 - Render curves with Arnold!

https://www.youtube.com/watch?v=mlFq21hWNpM [www.youtube.com]
Edited by kleer001 - Nov. 8, 2019 18:37:55
“If you can eat it raw you can't under cook it”
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