Poly Carve SOP

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http://www.patreon.com/posts/31506335 [www.patreon.com]

Carves out polygons using a point attribute with the ability to define the carve values per primitive using primitive attributes.

Pure VEX implementation, 10x faster than the default Carve SOP (compiled). It preserves all available attributes.

It supports both open and closed polygons.
Edited by animatrix_ - Nov. 13, 2019 08:01:29
Senior FX TD @ Industrial Light & Magic
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]

youtube.com/@pragmaticvfx | patreon.com/animatrix | animatrix2k7.gumroad.com
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Looks great!
http://www.racecar.no [www.racecar.no]
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Thanks a lot bonsak

New video showing how it carves closed surfaces:

Senior FX TD @ Industrial Light & Magic
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]

youtube.com/@pragmaticvfx | patreon.com/animatrix | animatrix2k7.gumroad.com
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Amazing as always!
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N-G
Amazing as always!

Thanks N-G
Senior FX TD @ Industrial Light & Magic
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]

youtube.com/@pragmaticvfx | patreon.com/animatrix | animatrix2k7.gumroad.com
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