Fracture object pivot issue

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I have a fractured object creating rocks.
I have scattered them on a surface.
I have tried to centre the piece's pivot to the centre of the fractured piece.
When I scatter the pieces they are offset from the point position I'm copy stamping them to.
Can anyone help explain why this is?

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Edited by Ralph Pinel - Nov. 15, 2019 08:23:40

Attachments:
RockScatterPivot.hiplc (469.6 KB)

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You didn't change the pivot. I see an expression on the ‘pivot’ parameter of a transform sop, but that doesn't do anything but affect the pivot of THAT transform, not downstream operations.

To zero the pivot, you have to move the pieces to the pivot.

There is a convenient node for doing so, “match size”.

Attachments:
RockScatterPivot2.hiplc (558.7 KB)

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Great Thanks jsmack
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