operator path not work as expected, want multi asset input

   3357   1   0
User Avatar
Member
9 posts
Joined: Sept. 2018
Offline
in houdini, i can fill multi hdas to a operator path and get a merged object in subnet.
but when the operator path exposed to unreal via houdini engine, it becomes a single asset input, i can only assgin a single hda to it.
how can i accomplish multi asset input?
Edited by wantnon - Nov. 16, 2019 13:47:44
User Avatar
Member
9 posts
Joined: Sept. 2018
Offline
found the solution:
actually houdini support multi param and it can exposed to ue
https://www.sidefx.com/forum/topic/55024/ [www.sidefx.com]
  • Quick Links