TOPs ROP Geometry Output performance for caching

   1568   1   1
User Avatar
Member
350 posts
Joined: June 2016
Offline
For simply caching out your sims is there any performance advantage in using a TOPs ROP geometry Output node vs simply a File Cache or ROP Output in SOPs?
User Avatar
Member
201 posts
Joined: July 2015
Offline
Depends on if you're doing you're doing “All Frames in One Batch” or not. If that toggle is on, it will probably have the same performance as the File Cache.
If you have it off, Houdini will send off multiple Work Items at once to render in Background. Therefore using more resources and therefore faster (should be anyway).

So if you're not simulating (All Frames in One Batch) it's faster.
Manuel Köster - Senior Technical Artist @Remedy Entertainment

https://www.remedygames.com/ [www.remedygames.com]
http://shadesoforange.de/ [shadesoforange.de]
https://twitter.com/ShadesOfOrange_ [twitter.com]
  • Quick Links