I'm trying to export some 3D animation using the OpenGL Driver in the output.
It's graphic design type stuff, so, although i'm working in 3D, i actually want flat colors without any lighting.
Please take a look at the screen capture vid of the scene view below. This is just a toy comp to show what i mean.
In it you can see that although the shape is moving in 3D, the colors of the various sides stays constant and flat, regardless of the angle to the camera (this is what i want)
Try as i might, i can't export this view with the OpenGL driver, it will always add some lighting.
Anyone got any suggestion as to what to tweak?
By the way, i'm using the OpenGL driver and not Mantra or Karma because it's perfect for this stuff (apart from this issue) and renders MUCH faster!
Thanks in advance