Internal primitives, creating planes, basic stuff......

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Hi folks,

In the picture below i've deleted the 3 primitives at the corner of a cube.

Now there's a hole and we can see inside.

But imagine i want to close the hole, so we have a closed cube with a bite taken out of it.

Is there an easy way to draw or create new faces in a polygon?

The only way i managed to do it so far was:

Delete the 3 primitives > select an edge > PolyFill.

Then i can use the new point that's created at the intersection of the 3 new edges to shape the “bite”.

But i imagine there might be some other ways to do this.

Anyone got any suggestions?


Thanks!
Edited by Dazzer123 - Dec. 6, 2019 06:28:49

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Delete the two side faces, extrude the top face downwards, snapping to the points on the side. delete two of the extruded side faces. Then fuse.
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Just use a PolyFill (without a selection) and select Reverse Patches.
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