R18 navigation, Karabiner remapped keys no longer work

   472   2   0
User Avatar
Member
44 posts
Joined: Nov. 2017
Offline
Just wondered what the change might be with input commands between 17.5 and previous versions and R18? As a Wacom user, I've always remapped my MMB to a key on the keyboard with Karabiner Elements… This no longer seems to work, so was wondering whether this is a permanent and intentional change or whether it might be just be a bug…
User Avatar
Member
833 posts
Joined: Jan. 2018
Offline
I really wish that SideFX would adopt the ability to let users configure custom navigation and modifier keys. I can't imagine it'd be that crazy complicated to implement.
>>Kays
For my Houdini tutorials and more visit:
https://www.youtube.com/c/RightBrainedTutorials [www.youtube.com]
User Avatar
Member
44 posts
Joined: Nov. 2017
Offline
Yeah, really does my head in when I'm switching between C4D and Houdini that my navigation keys change, I had things working great for the past couple of years but it seems with C4D R21 and now H18 there's been changes… The guys at Maxon told me that they'd changed the way Cinema registers events vs polling the state of your inputs whatever that means… So my initial thought was that maybe SideFX had done the same.
  • Quick Links