Hi folks,
Please take a look at the image below (.hip also attached)
What i would like to do is drop the sphere down, so that it deforms (dents?) the grid.
So my final result will be just the deformed grid without the sphere. Like a bowling ball pushed into a rubber sheet (minus the ball)
I understand that the deformation will depend on the resolution of my grid!
I know that to achieve this particular result there are easier ways, but i'm interested in this for general modelling techniques. For example, imagine you have a tube, then you use a smaller box to deform it by placing it inside the tube then push it through the tube wall. For example…..
Any suggestions would be gratefully received! ……….. D
Use geometry to deform other piece of geometry?
1273 1 1- Dazzer123
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- Enivob
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Check out this thread on cheap collision deform.
https://forums.odforce.net/topic/30917-cheap-collision-deform/ [forums.odforce.net]
https://forums.odforce.net/topic/30917-cheap-collision-deform/ [forums.odforce.net]
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Ubuntu 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
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