Bake geometry displacement as texture

   1187   0   0
User Avatar
Member
16 posts
Joined: July 2018
Offline
Hi there,

I'm having lot of headaches!

I made an extended ocean flip simulation and, once I convert the particles into a mesh, I would like to bake the surface geometry displacement as texture.

I tried to transfer velocities to Cd through VOP and use COPs for bake out the color map, but I wasn't able to do it. Basically I'd like to achieve the same result of Ocean Evaluate node in which I can export texture and choose the Cusp to be in alpha. Do you think is it possible to do that?
Edited by mois23 - Dec. 10, 2019 18:08:32
  • Quick Links