The equivalent of Curl Noise in the old Volume Source node

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Hello;

I'm wandering what is the equivalent of the Curl Noise in the old Volume Source node in the new Pyro workflow introduced in Houdini 17.
Or how to achieve the same effect given by the Curl Noise.

Thank you in advance.

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01-06-fluidsource.JPG (28.8 KB)

Abdelkrim
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The new sourcing is particle based. The point velocity sop has a curl noise tab for seeding velocity to the source points before rasterizing.
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