How to Stick Scattered Points to Fractured Pieces?

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Hi,

I have a scene with some spheres that are fractured. Those spheres are dropping and shattering. Inside those spheres i scattered points so i can “copy-to-points” smaller spheres as bubbles inside.

The problem is that the scattered points do not stick correctly to the pieces inside. The scattered points only stick correctly inside when the spheres are not fractured into pieces.

How can i make the scattered points stick correctly inside to the fractured pieces?

Thank you

P.S.

I am attaching the hip file. In case it does not attached correctly, here is the link to the file: https://www.dropbox.com/s/j9oiye6dk9kvdql/RBD_FractureScatter.hiplc?dl=0 [www.dropbox.com]


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RBD_FractureScatter.hiplc (1.5 MB)

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