using point colour as emissive (age)
2103 7 1- Cat cay
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- GOgraphR
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Hi!
actually You can use any attribute. But if that is coming from a particle network it is @age and @life (point attributes)
Anyways, you could also use a “countdown” approach, where you decrease the number of frames your particle has to live.
HTH!
actually You can use any attribute. But if that is coming from a particle network it is @age and @life (point attributes)
if (@age/@life==1){ // a better test would be (1-@age/@life)<0 (Rounding problems) // particle will die next frame } // fade the Basecolor (or Basecolour) to black based on particles life v@emitcolor = (1-@age/@life) * v@Basecolor; @emitint = (1-@age/@life) * @basicintensity;
Anyways, you could also use a “countdown” approach, where you decrease the number of frames your particle has to live.
HTH!
Edited by GOgraphR - Dec. 2, 2019 09:45:57
- Cat cay
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GOgraphRSorry for the late reply, thank you I will try this!
Hi!
actually You can use any attribute. But if that is coming from a particle network it is @age and @life (point attributes)if (@age/@life==1){ // a better test would be (1-@age/@life)<0 (Rounding problems) // particle will die next frame } // fade the Basecolor (or Basecolour) to black based on particles life v@emitcolor = (1-@age/@life) * v@Basecolor; @emitint = (1-@age/@life) * @basicintensity;
Anyways, you could also use a “countdown” approach, where you decrease the number of frames your particle has to live.
HTH!
- Cat cay
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GOgraphRSoo…it doesn't work ;_; there's still no emission. The colours are not bright or glowing they are just normal. Am I putting the wrangle in the right place?
Hi!
actually You can use any attribute. But if that is coming from a particle network it is @age and @life (point attributes)if (@age/@life==1){ // a better test would be (1-@age/@life)<0 (Rounding problems) // particle will die next frame } // fade the Basecolor (or Basecolour) to black based on particles life v@emitcolor = (1-@age/@life) * v@Basecolor; @emitint = (1-@age/@life) * @basicintensity;
Anyways, you could also use a “countdown” approach, where you decrease the number of frames your particle has to live.
HTH!
Edited by Cat cay - Dec. 15, 2019 06:58:19
- Cat cay
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GOgraphRIt only changes the colour, not the emission…Any help with how to kill off emission with age while using the assigned pointcolour would be great.
Hi!
actually You can use any attribute. But if that is coming from a particle network it is @age and @life (point attributes)if (@age/@life==1){ // a better test would be (1-@age/@life)<0 (Rounding problems) // particle will die next frame } // fade the Basecolor (or Basecolour) to black based on particles life v@emitcolor = (1-@age/@life) * v@Basecolor; @emitint = (1-@age/@life) * @basicintensity;
Anyways, you could also use a “countdown” approach, where you decrease the number of frames your particle has to live.
HTH!
Edited by Cat cay - Dec. 21, 2019 22:46:22
- GOgraphR
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- Cat cay
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GOgraphRI'm sorry but how do i open a picnc? I can't find “Image” or “Inspect Image” and it's driving me up the wall as I believe it's somewhere obvious but I can't find anywhere online telling me where it is. I've tried looking on the Mplay but no success.
It is almost not “visible” have a look at the attached picnic…
Use the “Image->Inspect image” in the Image viewer.
The leftmost has an emitint of 5 while the rightmost has a value of 10k…
An other option might be to use “Geometry Light” (EmitInt.004.picnc)
- GOgraphR
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