Transferring groom on static mesh to animated mesh question.

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Hello,

I'm trying to follow a mix of hair grooming tutorials and masterclasses from SideFX for simulating hair.
Right now I have a static mesh from the first frame of my animation with my guide groom and hair generate attached to.

I exported a alembic cache of the facial animation from maya, then imported the alembic from Import>Geo>my alembic cache.
After creating a guide deform node, plugging in the guide groom and the alembic cache geo node as the animated skin, the guide deform hairs blow up and don't simulate properly.

It's almost as if the guide deform is only generating hair from the inner mouth and eye socket geo. Do I need to set up the alembic geo a certain way before the guide deform will work properly?

I'll attach the scene for anyone to look at.

Attachments:
RorySetUp_Help.hipnc (7.6 MB)

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