I've been struggling with this a little today. I thought that if I had a digital asset with the render flag on one node and visibility flag on another node that I could display one thing while passing other geometry to the next node (with no output) - which it does, when rendered. But, not during cooking.
I get it, but it would be nice to be able to display something and output something else. Any way of being able to set an digital asset to behave this way?
Being able to display and output different geometry in an hda
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My advice: Don't use separate display/render flags in SOPs. The cache of all subsequent SOPs will be cleared whenever you render and then go back to displaying the output in the viewport. So you can potentially get a massive recook anytime you render.
If you need to visualize something in the viewport, use guide geometry in the HDA and visualizers where applicable.
If you need to visualize something in the viewport, use guide geometry in the HDA and visualizers where applicable.
Kai Stavginski
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