Convert Vellum-attached geometry into RBD objects

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I attached some parts to an animated Vellum object.
After some time, I want to detach them and they shall fall down and behave like standard
rigid body objects.

So far, I managed to create independent copies of those parts, but I cannot make that
dopnet and a rigid body solver to interact with them. When I feed the dopnet with a
test geometry, it at least seems to be working.

For visibility, I faked this with an attribute wrangle.

Test scene is attached. I would be very grateful if anybody could take a look at this
and tell my what I did do wrong.


Thanks
AS

Attachments:
VellumBallsDrop.mp4 (827.5 KB)
VellumBallsDrop.hiplc (2.0 MB)

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Hi, sorry is this what you wanted to achieve?

Attachments:
VellumBallsDrop.hipnc (2.0 MB)

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YES!

Learned a lot of new things by playing with your provided solution.


Great, thank you very much.
AS
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