Hi Guys,
I am trying to brake a solid concert with RBD Material Fracture in Houdini 18,
I didn´t brake to much staff, I am guessing that to do a good effect one of the secrets is have a good brakes.
For this reason I am trying to create a scatter points from an isoofset but the points are regular and I am looking to distribute this points in a curve that result in more points near to the surfaces.
Somthing like tat but in 3D, detecting the surfaces.
https://www.sidefx.com/forum/topic/67722/?page=1#post-287909 [www.sidefx.com]
Anyone have any suggestion?
Thanks
Control scatter points in volume Fallof
1363 4 0- magolalipson
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- Aizatulin
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- magolalipson
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Hi nice approach Aizatulin,
I am looking for something exactly like this link below,
ODF [forums.odforce.net]
But in 3D, just points near to the surface less points where the density is high.
I am looking for something exactly like this link below,
ODF [forums.odforce.net]
But in 3D, just points near to the surface less points where the density is high.
- Aizatulin
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- 470 posts
- Joined: July 2005
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- magolalipson
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- 12 posts
- Joined: Jan. 2017
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