Meshing a point cloud.
I'm familiar with vdbs, particle fluid surface, & point cloud iso. I'm more wanting to see if it's possible to build a mesh based off of the points present than coming up with an interpretation if that makes sense.
I played around a bit and seemed to make good progress. But got stuck on the same primitive getting made. Not sure if this is the best approach or if there is a clever way around the infinite loop. See attached and if anyone has any clever ideas, I'd love to hear. Thanks in advance.