Skyrig VDB to Polygons Mesh Cannot Be Saved

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When creating a skyrig (H18 v391) and converting it to polygons, the output ROP does NOT save the information. It saves an empty file.



Here's the output (obj for readability - bgeo is same) for polygon mesh generated from the skyrig and converted using either direct Convert VDB node OR Convert node (on a volume as described in the video attached) and saved via Rop Output node.

# File exported by Houdini 18.0.348 (www.sidefx.com)
# 0 points
# 0 vertices
# 0 primitives
# Bounds: to
g

Plugging in a simple grid into the Rop export node yields data (points and polys) as expected.

In the video below (which is what I'm following) it talks about a quirk in Houdini where meshes from the Skyrig yield EMPTY fbx files, so he saves it to a bgeo file and reimports it to bypass that issues.

Now, with H 18 it seems even saving to bgeo yields an empty file. I just have to right click save the file, which breaks the proceduralism.

https://youtu.be/JsgSFCz6lTg?t=224 [youtu.be]

What to do? How can we export converted skyrig geometry out of houdini?

Thank you
Edited by firefly9000 - March 8, 2020 15:51:40

Attachments:
HoudiniSkyRig.png (833.4 KB)

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