I'm probably missing something very blatant, but unfortunately I'm a beginner so even debugging alone can be hard!
I've created a classic quick Flip melt scene where the source geo transfer's it's UVs onto a VDB mesh
So far I can export UV data that Cinema 4D can read, but the X, Y and Z vertex maps are not coming through…
Typically, when exporting alembics from Realflow into C4D, the XYZ velocity data is stored in vertex maps for motion blur in 3rd party render engines. That is exactly what I'm hoping to do here, but no matter what I promote or transfer, I cant seem to get that data into the ABC…
Would love some advice here!
Many thanks
Image Not Found