Assigning a Renderman Shader to Houdini Engine Volume Maya

   1890   0   0
User Avatar
Member
2 posts
Joined: Sept. 2019
Offline
I am trying to generate a bunch of clouds in Houdini, then bring them into Maya to incorporate with the rest of my scene. They are showing up when I use the Maya Hardware renderer, but I cannot figure out how to get them to show up in Renderman, which is the renderer I am using for my project. I am guessing it has something to do with needing to assign a Renderman material to the volume, but I cannot figure out how to assign the material in Maya. Can anyone explain how to do this?
Thanks in advance!
  • Quick Links