Static solver issue (merged with other solvers)

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Hi,

I'm having a problem, it is something to do with the Static Solver (see attached image)
there is a flip solver working with a vellum solver and colliding with rigid body and a static solver.

The static solver kind of offsets my geometry. it collides with it but not on the right spot.

Can anybody tell me what to do/change in order to make it work?

Thanks.

Romain.

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Capture_dopnet.PNG (3.0 MB)

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Static Solver does nothing at all.
Instead, I think you translate your geometry from object level therefore you need to turn on Use Object Transform in your Static Object (geo1 in the image).
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Hi, Thanks for getting back.
I have already checked the “use object transform”
the rigid body body solver works and keep its object right in place, but whatever is attached to the Static solver is translated, and I have tried to manually transpose the object in the sop but the collider moves along with it ,nightmare,

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Capture_dopnet.PNG (3.1 MB)

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Please upload your HIP file!
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Thanks, here it is

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beer.hip (1.7 MB)

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Please upload your geometries too!
However your HIP file seems differ from the images which you upload…
Edited by N-G - April 7, 2020 16:13:15
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your AutoDopNetwork has transform applied, specifically your tz is 1.11238
so zero it out and see if it helps
Edited by tamte - April 7, 2020 16:13:43
Tomas Slancik
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Method Studios, NY
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WOw thanks a lot dude, so dumb!!! there was a transform applied on the Z axis, don't know how it happened.

Thanks a lot guys, problem solved!

Cheers
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