Hi,
I'm having a problem, it is something to do with the Static Solver (see attached image)
there is a flip solver working with a vellum solver and colliding with rigid body and a static solver.
The static solver kind of offsets my geometry. it collides with it but not on the right spot.
Can anybody tell me what to do/change in order to make it work?
Thanks.
Romain.
Static solver issue (merged with other solvers)
1856 7 0- Romano92140
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- N-G
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Hi, Thanks for getting back.
I have already checked the “use object transform”
the rigid body body solver works and keep its object right in place, but whatever is attached to the Static solver is translated, and I have tried to manually transpose the object in the sop but the collider moves along with it ,nightmare,
I have already checked the “use object transform”
the rigid body body solver works and keep its object right in place, but whatever is attached to the Static solver is translated, and I have tried to manually transpose the object in the sop but the collider moves along with it ,nightmare,
- N-G
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- Romano92140
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