Houdini Console Message

   2153   4   0
User Avatar
Member
41 posts
Joined: Jan. 2017
Offline
I recently updated Houdini to v18.0.391 and now receive this message whenever H is launched. What does this mean and how do I fix it?


PDG Type Registry: Failed to import duplicate module ‘partitioners’ which was previously imported from ‘D:/Program Files/Side Effects Software/Houdini 18.0.391/houdini/pdg/types\partitioners’
PDG Type Registry: Failed to import duplicate module ‘schedulers’ which was previously imported from ‘D:/Program Files/Side Effects Software/Houdini 18.0.391/houdini/pdg/types\schedulers’
PDG Type Registry: Failed to import duplicate module ‘utils’ which was previously imported from ‘D:/Program Files/Side Effects Software/Houdini 18.0.391/houdini/pdg/types\utils’
Edited by Pixel8d - March 15, 2020 14:30:14
H Indie | LightWave | ZBrush | Clarisse iFX | HDR Light Studio Pro | RenderMan
User Avatar
Member
50 posts
Joined: Sept. 2019
Offline
i got the same message after updating right now.

best
Fred
Edited by Fred Eric - March 16, 2020 04:54:32
User Avatar
Member
41 posts
Joined: Jan. 2017
Offline
Just updated to 18.0.416 and these annoying messages still come up. I checked the houdini.env file it seems okay. I also found some other suggestions to the same error in other threads but they did not work or apply.

PDG Type Registry: Failed to import duplicate module ‘houdini’ which was previously imported from ‘D:/Program Files/Side Effects Software/Houdini 18.0.416/houdini/pdg/types\houdini’
PDG Type Registry: Failed to import duplicate module ‘partitioners’ which was previously imported from ‘D:/Program Files/Side Effects Software/Houdini 18.0.416/houdini/pdg/types\partitioners’
PDG Type Registry: Failed to import duplicate module ‘schedulers’ which was previously imported from ‘D:/Program Files/Side Effects Software/Houdini 18.0.416/houdini/pdg/types\schedulers’
PDG Type Registry: Failed to import duplicate module ‘utils’ which was previously imported from ‘D:/Program Files/Side Effects Software/Houdini 18.0.416/houdini/pdg/types\utils’

My env file:

# Example:
#
# HOUDINI_NO_SPLASH = 1
#——————————-ODTools Start————————————————–
#
ODSHELF = “C:\Users\Esteban\Documents\houdini18.0\ODHoudiniShelfTools”
HOUDINI_PATH = $ODSHELF;$HOUDINI_PATH;&
#
#——————————-ODTools End————————————————–
#
# —————————– HDR Light Studio Connection Start —————————–
#
HDRLS_ROOT=“C:\Users\Esteban\Documents\houdini18.0\Lightmap”
HOUDINI_PATH = “$HOUDINI_PATH;$HDRLS_ROOT;&”
HOUDINI_OTLSCAN_PATH = “$HOUDINI_OTLSCAN_PATH;$HDRLS_ROOT;&”
#
# —————————– HDR Light Studio Connection End ——————————-
H Indie | LightWave | ZBrush | Clarisse iFX | HDR Light Studio Pro | RenderMan
User Avatar
Member
41 posts
Joined: Jan. 2017
Offline
I was experimenting with the env file after adding a trial of Arnold and purchasing RenderMan and of course having to add the plugin info to env. loads of trouble started to occur. Seeking guidance on the internet I found one suggestion of having only one “&” at the end of the last “HOUDINI_PATH” variable. That fixed all the Console messages and the PDG errors went away! The plugins are all still accessible with one caveat (RenderMan and Arnold coexisting) but that's for another thread.
H Indie | LightWave | ZBrush | Clarisse iFX | HDR Light Studio Pro | RenderMan
User Avatar
Member
41 posts
Joined: Jan. 2017
Offline
Thanks to a video on the youtube [www.youtube.com] I was able to get the houdini.env working as I think it should. All plugins show up and none of those Console errors.

My env file:

# HOUDINI_NO_SPLASH = 1

#Arnold Trial
PATH = “$PATH;C:\Users\Esteban\htoa\htoa-5.1.1_r126b954_houdini-18.0.416\htoa-5.1.1_r126b954_houdini-18.0.416\scripts\bin”
HtoA = “C:\Users\Esteban\htoa\htoa-5.1.1_r126b954_houdini-18.0.416\htoa-5.1.1_r126b954_houdini-18.0.416;”

#RenderMan
RMANTREE=C:\Program Files\Pixar\RenderManProServer-23.2
RFHTREE=C:\Program Files\Pixar\RenderManForHoudini-23.2
RMAN_PROCEDURALPATH=$RFHTREE\18.0\openvdb;&
PATH=$RMANTREE\bin;&

#ODTools
ODSHELF = “C:\Users\Esteban\Documents\houdini18.0\ODHoudiniShelfTools”

#HDR Light Studio Connection
HDRLS_ROOT=“C:\Users\Esteban\Documents\houdini18.0\Lightmap”
HOUDINI_OTLSCAN_PATH = “$HOUDINI_OTLSCAN_PATH;$HDRLS_ROOT;&”

#HOUDINI 3RD PARTY EXTENSIONS PATH
HOUDINI_PATH=“$HtoA;$RFHTREE\18.0;$ODSHELF;$HDRLS_ROOT;&”
Edited by Pixel8d - April 27, 2020 21:19:16
H Indie | LightWave | ZBrush | Clarisse iFX | HDR Light Studio Pro | RenderMan
  • Quick Links