Motion blur with changing topology?

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Does anybody know how to get motion blur to work on something with changing topology (so from the velocity attribute) I cannot get it to work with any renderengine (tried karma and redshift)
I have it turned on on the rendergeometrysettings but I cannot get it to work even on a basic particle sim. Tried with cache sop, tried saving to .USD, nothing seems to work.

I'm probably just overlooking something but i've been trying since yesterday and I can't figure out why it's not working. Does anybody know what i'm doing wrong?
www.timvanhelsdingen.com
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In any situation where you need to have deformation motion blur, and the geometry changes between frames, you can usually modify the the geo so the topology remains consistent from shutter-open to shutter-close (typically 0.25 to +0.25 from center-frame). Assuming the geometry has some kind of consistent ID across the frame, I typically just use a timeshift with a round($FF)-0.25 to grab the geo at shutter open, and then attribcopy the from the true interpolated position (matching by id) any points that end up deleted mid-frame just remain at the shutter-open position (which is typically acceptable, though you can make it hold to the last-sampled mid-frame position too if you use a for loop with termination).

I've used this on many shows requiring highly non-linear motion on particle systems.
Edited by cteffects - May 8, 2020 05:52:54
Charles Trippe
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Can't you use accel attribute?

Also this has some tips: https://www.youtube.com/watch?v=1FyZ9evoJVc [www.youtube.com]
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