Fracturing Fractured Pieces

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Hey guys,

I had a RBD sim and had an idea to take a few pieces from that RBD sim and fracture them further and put them into a different sim where they get blasted into smaller chunks. I was getting funky artifacts (pictured blue-ish faces) from doing this and was curious what is the best way to go about this? I used a “For Each Primitive Name” to break each piece apart. Is this not a possible / realistic thing to do? Please explain this to me like I'm five because this seems like it should be pretty straightforward. hahah!

Vincent Griffith
Edited by VGriffith - May 11, 2020 20:02:24

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Fractured.png (2.5 MB)

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Okay so I have no idea why the material fracture was causing these face errors so I ended up using a boolean fracture with a bunch of grids to cut the geometry and that solved the problems I was having.

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