Hi all, I'd like to use the built in Houdini GL renderer to render out to files from Solaris. I know I could use flipbook rendering but want to automate rendering multiple cameras, vars etc.
I've got the Arnold hydra delegate rendering to files using Render Vars, Products and Settings with the USD Render ROP. But in the Render ROP I can only choose between Arnold and Karma.
Any way to use the GL renderer with the USD Render ROP/Husk?
TNKS!
G
Using "Houdini GL" to render USD to files
3115 6 0- GeordieM
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- jsmack
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- GeordieM
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- jsmack
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- GeordieM
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Thanks! Have it rendering stuff now.
Any idea what might be causing this (left is viewport scrren cap/ right is GL ROP render)? It looks like depth of field blur but I have DOF, motion blur and even AA disabled in the GL ROP node. Only happens on isometric cameras and cameras that are a long way from geo
Any idea what might be causing this (left is viewport scrren cap/ right is GL ROP render)? It looks like depth of field blur but I have DOF, motion blur and even AA disabled in the GL ROP node. Only happens on isometric cameras and cameras that are a long way from geo
Edited by GeordieM - May 23, 2020 05:27:32
- jsmack
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GeordieM
Any idea what might be causing this (left is viewport scrren cap/ right is GL ROP render)? It looks like depth of field blur but I have DOF, motion blur and even AA disabled in the GL ROP node. Only happens on isometric cameras and cameras that are a long way from geo
Weird, I haven't seen that. It looks like the opengl rop's DOF though.
- jason_iversen
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Does it go away if you Edit the F-Stop property of that camera and set it to zero (in the LOP network)?
Edited by jason_iversen - May 25, 2020 14:19:29
Jason Iversen, Technology Supervisor & FX Pipeline/R+D Lead @ Weta FX
also, http://www.odforce.net [www.odforce.net]
also, http://www.odforce.net [www.odforce.net]
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