Hi there,
I'm working on a project where I need to import in Maya from Houdini an RBD simulation of a collapsing tower. I will project a texture on the outside of the tower and assign another material to the inside of the fracture. For this reason I need both the groups separated in Maya (with their UVs). How can I do that?
I've tried exporting as Alembic but the sim in Maya appears as a unique object. I would really appreciate if someone can share a nice workflow for that.
Cheers!
Albus
Export RBD Inside/Outside groups to Maya
2011 2 0- AlbusNolente
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- maguerro
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- jsmack
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Use a different path attribute value for the inside pieces than the outside.
eg:
for transforming alembics:
/tower/rbd_chunk_001_grp/chunk_001_outside/chunk_001_outsideShape
/tower/rbd_chunk_001_grp/chunk_001_inside/chunk_001_insideShape
/tower/rbd_chunk_002_grp/chunk_001_outside/chunk_002_outsideShape
/tower/rbd_chunk_002_grp/chunk_001_inside/chunk_002_insideShape
...
for deforming geometry soup:
/tower/outside/outsideShape
/tower/inside/insideShape
eg:
for transforming alembics:
/tower/rbd_chunk_001_grp/chunk_001_outside/chunk_001_outsideShape
/tower/rbd_chunk_001_grp/chunk_001_inside/chunk_001_insideShape
/tower/rbd_chunk_002_grp/chunk_001_outside/chunk_002_outsideShape
/tower/rbd_chunk_002_grp/chunk_001_inside/chunk_002_insideShape
...
for deforming geometry soup:
/tower/outside/outsideShape
/tower/inside/insideShape
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