ziconic So I guess a valid question is, why are you doing a FLIP sim when nothing is supposed to be moving?
Btw you can make the particles stay still by turning off the gravity force in your dopnet but my question stands….
Actually I had made an animated version of glass, that pours the fluids to the ground and then return to the same position. But it occurs the same tiny jagging/bumping problem, no matter what before the pouring or not. So I just want simplified the question,that why you are seeing a “static glass” version file.